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NEWS
2026
年
10
月
2
日
Selected for the JST RISTEX Research and Development Program for Social Technology "Social Systems Where Care Takes Root"
国立研究開発法人科学技術振興機構(JST)が実施する社会技術研究開発事業に「ケアが根づく社会システム」研究開発領域に、 研究課題名「変容期の痛みの経験者を核としたケア循環型社会の実現」に採択されました
2026
年
9
月
6
日
Asama International Photo Festival 2026 PHOTO MIYOTA conducts a field test of "MR Exhibition Commentary via Smart Glasses" at the Miyota Museum of Photography MMoP
We conducted a field test of an experiential MR exhibition guide system using MR smart glasses at the MMoP (Museum of Photography, Miyota) in Miyota-machi, Kitasaku-gun, Nagano Prefecture.
2026
年
8
月
25
日
Technical white paper series launched — First edition features 3D simulation
Kadinche has launched a new series of white papers that provide an in-depth look at our technical initiatives. The first installment, "The Future of Cities Transformed by 3D Simulators: The Frontline of Disaster Prevention, Urban Planning, and Facility Management in the Digital Twin Era," is now available for free download.
2026
年
8
月
10
日
Featured in the August issue of CGWORLD +digitalvideo, vol. 337
We are pleased to announce that an article featuring Kadence has been published in CGWORLD vol. 337 (September 2026 issue), released on August 10, 2026, under the special feature "3DCG That Creates Value."
2026
年
8
月
8
日
Announcement of our 18th Anniversary and Rebranding as a "Perception Engineering Firm"
Founded on August 8, 2008, our company celebrated its 18th anniversary on August 8, 2026. We owe our journey to our customers, employees, shareholders, and everyone who has partnered with us in our business and activities. We extend our heartfelt gratitude.
2026
年
7
月
1
日
Notice of Office Relocation
Kadinche Co., Ltd. is pleased to announce that, due to business expansion and our commitment to better serving your needs, we will be relocating our headquarters to the address below, effective July 1st.
2026
年
6
月
4
日
Official launch of "Kadinche Layerd®," an integrated MR experience management SaaS that "layers" experiences for artworks, regions, and brands
Following successful trials at the Kan Yasuda Sculpture Museum Arte Piazza Bibai, we are launching an integrated platform to support experience DX for museums, cultural tourism, and corporate museums.
2026
年
2
月
26
日
Digital HealthにVR酔いの研究成果が掲載されました
本研究では、ヘッドマウントディスプレイを用いた没入環境下で、視覚刺激の提示範囲(中心視・周辺視)が姿勢制御にどう影響するかを検証。実験の結果、全画面および周辺視野への刺激が身体のふらつきを増大させ、強い映像酔いを誘発することが確認されました。
2025
年
12
月
10
日
A demonstration test of the “Art Exhibition Guide to Experience with Smart Glasses” was conducted at the Yasuda Kan Sculpture Museum Alte Piazza Bibai
A demonstration test of next-generation exhibition guidance using the XR glass “MiRZa” was carried out
2025
年
11
月
14
日
[News Release] Generating “Congestion” at Soleil Hill to Resolve it with AI and XR “Shonan Future Verse” Project Demonstrates Human Flow Optimization and “Future Park Experiences”
The “Shonan Future Verse Project” will conduct a demonstration experiment utilizing generative AI and XR technology at Nagai Uminote Park Soleil Hill (Yokosuka-shi, Kanagawa-ken) for 2 days on November 15 and 16, 2025.
ARCHIVE
TECHBLOG
2025
年
10
月
23
日
“About flood simulation 3D display on Sony Spatial Reality Display (Spatial Reproduction Display: ELF-SR1)”
The Sony ELF-SR1 was used to show the 3D simulation in 3D. As a result of testing the following 3 methods in order to stereoscopic display the 3D disaster simulation created with Blender on the Sony ELF-SR2, it worked as desired with the 3rd method, so I will keep a record of the method.
2025
年
3
月
26
日
Testing and possibilities for video production using AI
In recent years, the state of video production has changed drastically due to the evolution of AI technology. In particular, in K-pop and other MV productions, content utilizing AI is increasing, and higher quality and unique visuals are being pursued. In this article, I will introduce the process of video production using generative AI and its possibilities.
2025
年
1
月
22
日
Daikanyama Metaverse Studio Verification Shooting Period Drama “Silent Movement”
A virtual production verification video was produced in 2024/10 at the Daikanyama Metaverse Studio in collaboration between Shochiku Co., Ltd. and Kadinche Co., Ltd.
2024
年
9
月
26
日
Reading notes: VR and cognitive science/psychology
Our main business is software development and content production that runs on VR hardware, and I've been reading books related to cognitive science, psychology, and brain science because I wanted to know more about the people who receive them. I'd like to share those reading memos in this post.
2024
年
8
月
3
日
The current location of VR: On the day I picked up the Apple Vision Pro (essay)
The Apple Vision Pro, which went on sale in the US on 2024/2/2, went on sale in Japan on 2024/6/28 with a delay of about 5 months, and it arrived at our company today 2024/7/8. I tried using it for an hour and was impressed, so I wanted to write this essay.
2024
年
8
月
2
日
What is the difference between VR, AR, and MR
About virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR)
2024
年
2
月
28
日
Operation was verified with Pixotope x FR7
Until now, we have been shooting virtual productions using a combination of the RedSpy camera tracking system and the Sony FX6 cinema camera. In the case of shooting with multiple cameras, it has been possible to create images in different patterns with a virtual camera within the UE or a fixed camera without tracking, but now we have verified the operation of the SONY FR7 swivel camera with interchangeable lenses.
2023
年
11
月
14
日
Verification of a virtual production system compatible with simultaneous multi-camera shooting using Pixotope, GhostFrame, and LED walls
Since InCameraVFX displays images rendered in real time on an LED according to the camera's angle of view, one camera is operated, but technology that enables simultaneous shooting with 2 or more cameras has begun to appear, and it is beginning to be used for shooting and distribution.
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