VR simultaneous playback system
PanoPlaza Sync: VR Simultaneous Playback System
POINT.1Compatible with VR video viewing events with a large number of people
Controls such as simultaneous play/stop are realized when multiple users watch VR videos at the same time. There is no upper limit on the number of terminals on the system, and it can be used by a large number of people. (Depends on the performance of the network environment such as a Wi-Fi router)
POINT.2Easier to isolate the cause when a problem occurs
Since it is possible to collectively monitor the status of the HMD temperature, battery level, etc., it is possible to handle things such as not running out of battery without directly checking with the HMD. It also provides management functions such as automatically downloading VR videos to be played in advance.
POINT.3Compatible with remote operation
Even if you're not in the same location as the administrator, you can control it from anywhere as long as the app is installed and connected to the internet.
POINT.4Compatible with operation on local networks
It is compatible with operation on a local network even in environments where internet connection is not possible due to security issues, etc.
What you can do with PanoPlaza Sync
Efficient corporate training
Advantages of incorporating VR into corporate training
Dangerous training, such as training that assumes the risk of accidents that are difficult to implement in reality, can also be carried out in VR.
Compared to training where you just listen, training that can be experienced can be expected to increase the motivation of participants. By changing the level of understanding depending on the motivation of the participants, the level of proficiency will increase and it will be possible to utilize it in work.
By setting up a training location in a virtual space, it is possible to remove time and location restrictions.
Examples of use
- Risk experience, safety and health training
- Training on production processes, equipment, and equipment
- Facility tours (hazardous areas, clean rooms, etc.)
- Customer service, face-to-face simulation
Experiential learning for school education with VR
Benefits of incorporating VR into experiential learning
Experiential learning has various benefits necessary for education, such as “improving memory,” “retaining knowledge,” “fostering creativity,” “improving problem solving,” and “improving communication skills.”
However, there are cases where dangerous contents/locations cannot be touched upon due to safety management. Even in such cases, VR makes it possible to experience it without risk.
Examples of use
- Social studies tour/nature experiential learning/simulated work experience
- Experimental/practical learning
- Language learning such as English conversation, classic/modern literature
- School disaster drills/evacuation drills
Experience a new kind of experience with facilities-type VR
Making facilities-type amusement more interesting
Environmental effects such as vibration and wind are added in accordance with VR, making it possible to deliver a new sense of experience with facilities-type amusement.
Examples of use
- haunted house
- attractions
- theatrical
functions
Administrator (control) terminal
Expected device: WindowsPC/Mac/Tablet
Usage environment: Windows app/ browser
Build an environment on a server so you can use it from anywhere.
※When operating in a local environment, it is provided as a Windows application
head-mounted display (HMD)
Target device: Meta Quest/Quest2/Quest 3/Quest Pro/PiCO G3